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MotoManiacs Level Editor,
Instructions

BASIC KEYS
PLACING TRACK PIECES
LAYERS
ERASER
MOVING PLATFORMS
OPTIONS MENU
TIPS

Basic Keys:
To move the cursor, use the 2, 4, 6 and 8 keys.

The * and # keys cycle through all track pieces.


Placing Track Pieces:
Press 5 to place a track piece.

When the cursor displays a red cross inside it, a track piece cannot be placed at that position, for example when it overlaps with an existing piece.




Layers:
Tracks can have more than one layer on them, as in the picture. However, if there is insufficient room for a new layer the cursor will appear with a cross over it.



Eraser:
The right menu button toggles the eraser. Move the cursor over a piece you wish to delete and press 5 to remove it. Press the right menu button again to return to normal editor mode.



Moving Platforms:
Choose where you want the platform to start and press 5 once to place it.

You then need to set the width of the platform using 4 and 6 keys (your bike is two squares wide).
Once you have decided the on the width, press 5 again to set it.

You must now set the path that the platform will travel. Platforms can move in any direction, except backwards from their start point, so always begin at the leftmost side. To move the platform to its end point, use the 2, 4, 6 and 8 keys. The blue line that appears as you move the platform shows the path that the platform will take. Platforms move back and forth in a straight line.

Platform examples:

When you have decided where the endpoint will be, press 5 again to confirm it. Once this is done the editor will only show you the platforms start position - don't worry, as it will remember the path you set for it.

Tip: Build the stationary sections of track either side of the platform before putting in the moving platform.


Options menu:
The left menu button brings up the Options menu.

Back - This will return you to the Editor screen.

Play Track - This allows you to play the track you're editing.

Save Track - This saves the current track in the editor. There is only one save slot, so it will overwrite any previously edited track.

Load Track - Loads the most recently saved track.

Insert Column - This will insert a blank space into your track.
First, move to the point where you want to insert it.

Then press 5 to insert a space. You can insert a longer space by pressing 5 as many times as necessary.

Note: Inserting a space into a track with more than one layer will insert a space into all layers, as in the picture.

Delete Column - This removes a space/track piece across all layers. Move to the point where you want to remove a column, press 5 and all pieces to its right will move left to meet the line.

Copy - This allows you to copy a section of track. To select the track you wish to copy move the line so that it is set to the leftmost point of track section you wish to copy

Press 5 to mark the start point. The text at the bottom of screen will then say "Copy End" (together with the column number). Move cursor to the end of the section you wish to copy and press 5 again.

Now you can paste this section elsewhere into the track.

Select the position where you would like to place the copied section of track. Press 5 to insert.

This process can be repeated as many times as you wish.

Notes: Copying a section of track copies all layers in the track. Also, pasting a section of track inserts the selection, rather than overwriting any existing track.

Paste - This pastes a previously copied section of track into the level. This works as above.

Note: The paste function will only paste pieces into the editor at the same height (Y axis) as they were copied.

Clear Track - This clears all track pieces from a level.

Help - Shows a brief overview of the editor functions.

Exit Editor - This returns you to the main menu. All unsaved changes will be lost.


Tips:

The maximum track length (X coordinate) is 300 pieces. The maximum depth you can place track (Y coordinate) is 255.

All tracks must have a Start and End Flag before they can be tested. If you wish to test a track before completing it, you must first place an end flag, which you can delete after you've finished playing.


The "Clear Track" option will leave you with a completely empty level with no start point. You must remember to place a green Start Flag down first. Also, adding a couple of pieces of flat track after the Start Flag will make your track play better as this is where the motorbikes will be at the beginning of the race.


Save often. There is no undo feature in the editor except the eraser, so once you are happy with a section of track save it!


If you are creating a track that has more than one layer of track on it, remember that the Insert/Delete Column and Copy/Paste function will affect not only the layer you are working on but also those above and below.


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